Object-oriented programming
Study programs
Teaching information
Teaching form
Lecture, Laboratory exerciseStudy method
AttendanceHours per week (full-time)
-Hours per semester (part-time)
ZS 2,2Teachers
doc. Ing. Stanislav Ondáš, PhD. Ing. Matúš Čavojský Ing. Zuzana Sokolová, PhD. doc. Ing. Daniel Hládek, PhD. Ing. Renát Haluška, PhD.
Schedule
Learning outcomes
Obtaining knowledge about the principles of object-oriented programming. Acquiring programming skills in object-oriented design and implementation of software systems using object-oriented programming languages and design patterns.
Course outline
1. Class and object 2. Status and behavior of the object 3. The inheritance of the classes 4. Abstract classes and interfaces 5. Proper use of polymorphism 6. Generic programming 7. Exceptions and recovery 8. Fundamentals of object-oriented modeling 9. Design patterns and software frameworks 10. Creational Design Patterns 11. Structural Design Patterns 12. Behavioral Design Patterns
Completion conditions
Assessment and completion of the course: Credit test and examination Continuous assessment: Student passes the continuous assessment and receives credits when he or she meets the requirement to obtain at least 21% out of 40%. Credit test Final assessment: Student passes the final assessment and passes the examination when he or she meets the requirement to obtain at least 31% out of 60%. Examination Overall assessment: Overall assessment is the sum of the assessments obtained by students in the assessment period. The overall result is determined in accordance with the internal regulations of the Technical University in Košice. (Study Regulations, the internal regulation principles of doctoral studies)
Recommended literature
1. MEYER, B.: Object-Oriented Software Construction. 2nd Edition, Prentice Hall, 1997 2. COAD, P. – YOURDON, E.: Object-Oriented Analysis. 2nd Edition, Prentice Hall, 1990 3. COAD, P. – YOURDON, E.: Object-Oriented Design. Prentice Hall, 1991 4. COAD, P. – NICOLA, J.: Object-Oriented Programming. Prentice Hall, 1993 5. ECKEL, B.: Thinking in Java. 4th Edition, Prentice Hall, 2006 6. PECINOVSKÝ, R.: Myslíme objektově v jazyku Java. GRADA, 2008 7. CLARK, D.: Beginning C# Object-Oriented Programming. Apress, 2011 8. SHARP, J.: Microsoft Visual C# krok za krokem. Computer Press, 2011 9. STROUSTRUP, B.: C++ Programming Language. 3rd Edition, Addison-Wesley Professional, 1997 10. VIRIUS, M.: Jazyky C a C++. 2. aktualizované vydání, Grada, 2011 11. GAMMA, E. – HELEM, R. – JOHNSON, R. – VLISSIDES, J. M.: Design Patterns: Elements of Reusable Object-Oriented Software. Addison-Wesley Professional, 1994 12. PECINOVSKÝ, R.: Návrhové vzory. Computer Press, 2007 13. RUMBAUGH, J. – JACOBSON, I. – BOOCH, G.: The Unified Modeling Language Reference Manual. 2nd Edition, Addison-Wesley Professional, 2004 14. ARLOW, J. – NEUSTADT, I.: UML 2 a unifikovaný proces vývoje aplikací. Computer Press, 2007
Notes
To successfully complete the course, it is necessary to obtain a credit and successfully pass the exam. This includes the student's participation in educational activities of direct teaching, lectures, exercises, as well as independent study and independent creative activity of the student in processing the semester assignment / assignments, project on a specified topic, to a specified extent, in a specified design of a total of 180 hours intensity of the student's work per semester.
Grade distribution
Total graded students: 843